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3–24 players · 10–15 minutes a round

Undercover

Most players share a word; the undercover players get a close relative of it, like Lighthouse and Windmill. Nobody knows which side they're on.

The cards

What each person is holding

Civilian

Your card shows the table's word. You don't know it's the majority's.

Undercover

Your card shows a word that's almost the same. You don't know it's different.

Mr White

Your card says No word. Work it out from the clues and never let on.

A round

How it goes

  1. 01

    The host deals. Everyone holds their card to see their word.

  2. 02

    Go round the table. Each person describes their word in one word.

  3. 03

    Vote someone out. Keep going until the civilians find every undercover player, or the undercover players outlast them.

  4. 04

    If Mr White is voted out, they get one guess at the civilians' word to win.

Before you deal

What the host can change

Undercover
They get the other word in the pair
Mr White
Gets no word at all

From the table

Worth knowing

  • Listen for the clue that fits almost — that's where the other word hides.

Ready

Open a room and read out four letters.

Or play something else